Item Use Script |
1 bonus
2 bStr,2;
3 bonus2
4 bAddRace,RC_DemiHuman,95;
5 bonus2
6 bAddRace,RC_Player_Human,95;
7 bonus2
8 bIgnoreDefRaceRate,RC_DemiHuman,20;
9 bonus2
10 bIgnoreDefRaceRate,RC_Player_Human,20;
11 bonus
12 bUnbreakableWeapon;
13 if
14 (BaseJob
15 ==
16 Job_Crusader)
17 bonus
18 bAspdRate,20; |